Syntax: | the originH of sprite whichFlashSprite |
the originH of member whichFlashMember
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Type: | Cast member property; sprite property |
Description: | This property controls the horizontal coordinate of a Flash movie's origin point. You set the originH property in Flash movie pixel units; it can have a floating-point value. |
The origin point is the coordinate in a Flash movie around which scaling and
rotation occurs. The origin point can be set with floating-point precision using the
separate originH and originV properties, or it can be set with integer precision using
the single originPoint property.
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You can set the originH property only if the originMode property is set to #point .
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The originH property can be tested and set. The default setting is 0.
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Example: | This sprite script uses the originMode property to set up a Flash movie sprite so it's origin point can be set to a specific point. It then sets the horizontal and vertical origin points. |
on beginSprite me set the originMode of sprite the spriteNum of me = #point set the originH of sprite the spriteNum of me = 100 set the originV of sprite the spriteNum of me = 80 end |
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Related Lingo: | originV property, originMode property, originPoint property. |
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